Friday March 22, 2019

DTI ROE English

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

PRAVILNIK O TERENSKEM DELOVANJU BOJNIH ENOT

 

revision: v2.0.1 EN

 

date: 11.5.2015

 

TABLE OF CONTENTS:

 

 General rules

 

 Regulations for firearm replicas

 

 Regulations for melee weapon replicas

 

 Regulations for vehicles

 

 Regulations for medics and respawning

 

Page 1 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

General rules:

 

Safety first!

 

The first and the most important rule. DO NOT take off your eye protection on the field.

 

Use of real weapons is strictly forbidden!

 

There's no reason to bring one. It can be mistaken for airsoft replica, with obviously 

 

unpleasant consequnces.

 

 All optical aiming devices allowed

 

 Nightvision devices allowed

 

 Thermovision devices allowed

 

 Lasers FORBIDDEN

 

 Protective gear check

 

Use of eye protection is mandatory. Other protective equipment is optional. Event 

 

organizers can test any eye protection with high power point blank shot. (Not that 

 

we would do that on your new ESS's.) Non-protective glasses of any kind are 

 

forbidden unless they comply with propper ISO or MIL standard.

 

 Ammo check

 

Only plastic airsoft BB's allowed (no translucent, ceramic, metal etc BBs)

 

 Muzzle speed check:

 

(Chrono) - There are some nice rules about muzzle velocities for certain type of 

 

replica. (See "Regulations for firearm replicas)

 

 Vehicles

 

Mostly fun, sometimes danegerous (See "Regulations for vehicles)

 

 Don't shoot someone without propper eye protection.

 

In case that you see someone without eye protection please SHOUT "NO 

 

GOGGLES/GLASSES" ("Ni očal" in Slovene). 

 

 Knives, machetes and other "real tools"

 

are not welcome on airsoft events. If you want to carry one it should be IN your 

 

backpack. Only exceptions are multitools (Leatherman, Swiss knife,...) which can be 

 

carried on belt or platecarrier but only in separate pouch.

 

 Pirotechnic elements are forbidden, unless provided by organizer.

 

 ALCOHOL AND DRUGS are STRICTLY FORBIDDEN!

 

Respect the field's borders

 

Every field has it's borders, rarely with fence that would phisicaly prevent players to cross 

 

them. Respect the borders and do not cross them. Tresspassing on private lands is not 

 

allowed. The owner might even call the authorities. In case of being lost or the borders are 

 

not clear, please explain to the owner that we are civilians and there is no need to panic 

 

over some (fake) guns. Return within the field limits imediately!

 

Page 2 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

Respect "safe zones"

 

Shooting from, trough or in safe zone is not allowed. When in safe zone be shure you 

 

removed your magazine, emptied your chamber and switch the selector to "safe". 

 

Wear death rag, when leaving a safe zone you must first respawn on your respawn 

 

location.

 

Crossing the safe zone to gain tactical advantage over your opponent is not allowed either.

 

During the night operations players that wish to sleep shoul mark their tent with red light 

 

or/and high visibility jacket. By doing that you clearly state that you don't want to play at the 

 

moment. It's not possible to be part time offgame and part time ingame. You're either 

 

ingame or offgame for the whole night. Respect your own decisions!

 

Don't do any physical changes to the field

 

Conditions for using the field are owners right. Player are not allowed litter, shoot at 

 

wildlife, damage trees, crops etc. Please bring your chocholate bar wrappers and other 

 

stuff to the nearest recycling bin.

 

 OPEN FIRE is FORBIDDEN

 

 NO roadblocks on roads, unless organisator approves it

 

Obey order und discipline in bases

 

There is water, toiletts in major bases. Charging of portable devices is possible if the base 

 

is equiped with the generator. If there is a capsite in your base, please respect the charted 

 

area. Each base also have "weapon discharge area", it's not allowed to fiddle with your 

 

hopup unit in the middle of the base.

 

Some areas are meant exclusevly for the organisators.

 

there's nothing interesting happening inthere, except angry mobile phone talk.

 

How can you be hit?

 

Direct hit in any part of the body, your replica, cloth, gear, backpack or other gear that is 

 

connected or held by the player is HIT. There is no such thing as pulling out your 

 

secondary because your primary was hit. All gear that is not connected or held by player 

 

can be used as cover.

 

Ricochets don't count as being hit. But beware! Shooting trough grass or bushes is not 

 

counted as ricochet, although bbs most probably touched some fibers on their way.

 

Friendly fire is not friendly at all. Your are hit.

 

Whan you are HIT, SHOUT "HIT, DEAD, OUT"

 

 PUT ON YOUR DEATHRAG

 

 Stand still, call for medic

 

 Wounded players

 

Because we want to make things seems real we use different techniques of reviving 

 

players. (SEE Regulations for medics and respawning)

 

Page 3 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

Special types of eliminations:

 

Cause, real firefight is much more that pulling the trigger

 

 Call for surrender

 

When our opponent is just a few meters away and we are aiming at him, we can 

 

urge him to "surrender" (Shout "Surrender") If the player respondes with "HIT, 

 

DEAD, or OUT" he can proceed with standard process. But If he would not 

 

surrender and even point his gun towards you, you are allowed to shoot him. (Take 

 

into consideration the "minimal engagment distance for certain types of replicas)

 

 Silent kill or Knife kill

 

When a player comes so close to other player that he can touch him, he can 

 

immediately eliminate him with saying "knife kill, silent kill...". The eliminated player 

 

is not allowed to shout "hit, dead, out", just silently retreat to respawn location with 

 

his killrag on. Reviving by medic is not possible.

 

 Wounded execution

 

You can "Silent kill/Knife kill" wounded player. 

 

There is no verbal hits

 

Airsoft replicas are generally accurate up to 40meters. Even if you are 100% certain that 

 

you killed that sob from 100m you might be mistaken. It might be optical illusion and the bb 

 

was on the ground long before hitting a target.

 

Don't be frustrated don't argue, don't curse. And don't even try to think on hitting that 

 

player with anything more than bbs. But if possible, remember that player (or player's 

 

team) and report him to game master. 

 

No hostages

 

Hiding behind dead, observers, or other peoples that are not directly involved in fight is 

 

considered taking hostages and is not allowed.

 

Non-game civilians

 

If spotted on field SHOUT "Civilians, CEASE FIRE or STOP FIRE..." and stop the game. 

 

No moving, no reloading, just freeze the time.

 

If the civilians have no intention of moving away call the gamemaster.

 

Page 4 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

Unwanted physical contact with other player is forbidden. 

 

Holding, pulling or dragging opponent's gear, replica or himself is not allowed.

 

Player that participates in LARP missions must state that physical contact is not his thing 

 

and is willing to follow verbal instructions.

 

Avoid causing pain

 

Avoid shooting from minimal distance, If it's possible try to offer surrender to the player. If 

 

shooting can't be avoided shoot in the legs not in the head!

 

Cease fire as soon as the player call his hit.

 

Dead don't talk

 

Eliminated players are not allowed to communicate with the live ones. Gamemasters are 

 

not allowed to give any hints or instructions to the players. 

 

LARP (Live Action Role Playing)

 

When you face the situation to play a certain role you have three options:

 

I-don't-like-LARP:

 

There's allways a way to become "dead" player. Find nearest opponent and have yourself 

 

shot.

 

I want little LARP:

 

Obey verbal instructions and pretend that they are physical actions.

 

LARP? Bring-it-on!

 

Unless yours or your opponents actions violates the ruels, and the opponent is willing to 

 

collaborate there is no limit on what you can be or do. Try it!

 

Whan the game is on, it will not stop

 

After the start, there is not many reasons to stop the game. Players that cannot continue to 

 

play can leave the game at any time. The player who have technical problems with their 

 

gear can go into Safe zone, fix the gear and then come back into game. Whan leaving the 

 

game zone you are allways treated as "eliminated player".

 

Gamemasters decision is final

 

True or false, gamemaster's decision is allways the only one.

 

Respect the rules and ettiquete

 

Avoid getting personal. It's just a game.

 

BEWARE: Violation of the rules can lead to game ban. If the violation is severe the 

 

game ban can befall on entire team.

 

Page 5 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

REGULATIONS FOR FIREARMS REPLICAS :

 

Only airsoft replicas are allowed! All muzzle velocities are measured with 

 

XCORTECH Chrono and 0.2g bbs

 

Allowed types:

 

 AEG

 

 CO2

 

 Green Gas/propane

 

 Polar Star with "competition valve”

 

Non-allowed types::

 

 Polar Star without "competition valve”

 

 

Replicas of bolt action sniper rifles (SR)

 

 Replica is bolt-action only

 

 Replica is longer than 100cm

 

 Replica uses minimal 3x optical magnification

 

 Muzzle velocity max. 183m/s

 

 Minimal engagment distance 20m

 

 Possesion of secondary replica is obligatory

 

Replicas of semi-auto marksman's rifles (DMR)

 

 Replica is semi-auto only

 

 Replica is longer than 100cm

 

 Replica uses minimal 3x optical magnification

 

 Muzzle velocity max. 153m/s

 

 Minimal engagment distance 15m

 

 Possesion of secondary replica is obligatory

 

Replicas of squad automatic weapons (SAW, LMG)

 

 Muzzle velocity max. 138m/s

 

 Minimal engagment distance 10m

 

 Possesion of secondary replica is obligatory

 

Repicas of assault rifles (AR)

 

 Replicas of weapons that use "rifle rounds"

 

 Muzzle velocity max. 122m/s

 

 Minimal engagment distance 0m (please, consider "SURRENDER" option)

 

Page 6 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

Replicas of secondary weapons (SMG, PDW, handguns)

 

 Replicas of weapons that use "pistol rounds"

 

 Muzzle velocity max. 101m/s

 

 Minimal engagment distance 0m (please, consider "SURRENDER" option)

 

Allowed magazine types and rounds capacity:

 

 SR – midcap (100)

 

 DMR – midcap (100)

 

 LMG – boxmag (2400) or hicap (600)

 

 AR – midcap (600)

 

 SMG/PDW – midcap (600)

 

Replicas are checked before the start with chrono (muzzle velocity) and phisicaly 

 

for suitable classification.

 

ATTENTION: NIGHT TIME OPERATIONS:

 

 when shoot must be illuminated (muzzle flash effect)

 

 Illumination must not be lower than 100lm

 

 each player must illuminate his own shoots

 

 Illuminating more than one replica with one source of light is not allowed

 

 By using 100% mixture of tracer bbs and working tracer unit you are allowed to skip 

 

the "shot illumination" rule

 

It's not allowed to alter replica mechanics with purpuse, or cause of changing it's 

 

muzzle velocity!

 

Page 7 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

REGULATIONS FOR MELEE WEAPONS REPLICAS:

 

Allowed types:

 

 Made from soft rubber or foam or other soft material.

 

 Hand can be used as knife (see "Silent/Knife kill)

 

Non-allowed types:

 

 Made from unsuitable materials (plastic, hard rubber, metal, wood...)

 

 The shape of the melle weapon does not represent its realsteel counterpart

 

Page 8 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

REGULATIONS FOR VEHICLES:

 

Use of the vehicles is possible only by registrating them with organiser!

 

Safety:

 

 Max speed is 30km/h

 

 Organiser is not responsible for the damage on vehicles

 

 Organiser is not responsible for the damage made by vehicles

 

 Vehicles must allways have daylights turned on

 

Types of vehicles:

 

 Battle

 

 Transport

 

Battle vehicles:

 

 Must have turret or a mount for machinegunner

 

 Can be destroyed only by the means provided by organiser (RPG,...)

 

 Destruction of vehicle can include only vehicle or vehicle with crew

 

 After the destruction, vehicle must return to vehicle respawnpoint with visable 

 

deathrag

 

 Destroyed battle vehicle IS NOT transport vehicle.

 

Transportna vozila:

 

 Can be destroyed only by the means provided by organiser (RPG,...)

 

 Destruction of vehicle can include only vehicle or vehicle with crew

 

 Can be stopped with larger ammount (50) of shots from replicas

 

 If vehicle is stopped IT STOPS

 

 When possible, vehicle can retreat back to unload it's passengers/cargo

 

 If the vehicle is pinned down it must wait until there is a way out

 

 After the destruction, vehicle must return to vehicle respawnpoint with visable 

 

deathrag

 

Page 9 of 10

 

DRUŠTVO ZA TAKTIČNE IGRE (DTI)

 

Society (team) for tactical games, Ljubljana, Slovenia

 

REGULATIONS FOR MEDICS AND RESPAWNING

 

Needed gear for every player:

 

 High visibility jacket (Death rag), at least 50x50cm

 

 bandage

 

 chem-light or flashlight, red

 

 3x triage tag (You get them in base)

 

 ONLY MEDIC: 10x diagnose tube (You get them in base)

 

Reviving procedure:

 

 Player is hit, put on his death rag and shout for medic

 

 When a live player moves wounded player he cannot run

 

 Live player must stabilise wounded player in 5min by checking his Triage tag, If not, 

 

wounded player must leave for respawn point

 

 Triage tags can be arranged in any order

 

 If wounded runs out of Triage tags he must leave for respawn point

 

 Triage tags procedure:

 

When wounded is stabilised he represent one of his Triage tags. Based on the tag 

 

the bleedout time is extended. There are four different options:

 

 dead

 

 5min bleedout

 

 10min bleedout

 

 20min bleedout

 

 At the arriaval of medic he picks one diagnose tube. It contains further instructions 

 

for wounded player.

 

 Player must respect possible disabilities

 

 If a player is hit during recovery he must leave for respawn

 

 After the recovery time player can remove his bandage

 

 Use of helmets and body armor can reduce recovery time

 

Medic give his diagnose tube to wounded.

 

Player gives Triage tag to medic.

 

You can replenish your Triage tags ordiagnose tubes in HQ

 

1 Triage tag=1 diagnose tube

 

If the Triage tags or diagnose tubes get lost you cannot get a new 

 

one. Exceptions allowed by organiser.

 

Trige tags and diagnose tubes cannot be confiscated by enemy. But can be offered to your 

 

teammate if he runs out.

 

If you are unsure how to be revived you can choose 1h respawn in HQ.

 

Page 10 of 10

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